We don’t just want to make games that we want to play- we want to make games that nourish, that we can be proud of when we share them, and that leave the world a better place. They have something important to say, messages that resonate with our players in a way that only a video game can deliver. Our games celebrate fluid movement, avoid hyper violence, and are approachable for kids and adults alike without compromising on depth, stakes, or meaning. Our first game was ABZÛ, an epic descent into the depths of the sea. Our latest game is The Pathless, the mythic adventure of an archer and an eagle exploring a vast forest. Our culture reflects those values, and continues to be the key ingredient to our success. Game development should be a joyful experience, the best ideas can come from anyone, and the best games are made by happy people who care deeply about what they make. We learn from each other, support each other, and grow together. The innovative and beautiful game experiences that we make spring from a team. Publisher 505 Games and developer Giant Squid released a new ABZU trailer through Xbox’s official YouTube channel to accompany the game’s launch onto Xbox One. We have built a friendly, open, and inclusive team culture where Giant Squid is a small but seasoned team of award-winning game developers. The only way to do that is with a team culture based on a foundation of unconditional respect for our people. We strive to create innovative and deeply moving experiences that will inspire players, challenge convention, and push the boundaries of interactive entertainment to new exciting areas. Our goal is to create games that fulfill that potential. The studio's next project was The Pathless, which was released by publisher Annapurna Interactive in November 2020.We believe that video games are more than a pastime - they are an artistic medium that can deliver beautiful, meaningful, and timeless experiences to a wide range of people. The game received generally positive reviews upon release, with critics praising the game's visual style and music. Development lasted three years, and the team partnered with publisher 505 Games to release the game in August 2016. Abz is an adventure video game developed by Giant Squid Studios and published by 505 Games for PlayStation 4, Xbox One, Nintendo Switch, Microsoft Windows. Īt E3 2014, the company announced sea exploration game Abzû as their debut title. The studio is located in Santa Monica, California. TV and film production company The Ink Factory also helped co-found the company, and was involved in providing funding for the studio's projects. Nava was joined by lead designer Nicholas Clark, and the composer for Journey, Austin Wintory. The game draws inspiration from a deep, innate. ABZ will take players on an epic adventure into the depths of the ocean, where they will encounter majestic creatures and discover long lost secrets. We are very excited to give you an early glimpse of ABZ, Giant Squid ‘s first project, coming to PS4. Giant Squid was founded in 2013 by Matt Nava, who previously worked at thatgamecompany as the art director for Flower (2009) and Journey (2012). Matt Nava Creative Director, Giant Squid.
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